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Old Jun 25, 2009, 12:21 PM // 12:21   #101
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Originally Posted by beatdownbob View Post
How about an even more skilled monk with Glimmer vs. a skilled monk with WoH?
You fail to see the point.
If the skill of both players is on the same level, then their performance will depend on the skills used.
So in the case of the bad WoH player vs. a good Glimmer player - we can't really compare the skills itself, due to the players different skill levels being able to negate potential shortcoming/bonuses of the skill.
Will the good Glimmer player be a better addition to the the party than a bad WoH player? Of course, but that's not the result of the skill. That's the result of the player's skill level. Now imagine that player using the best option. He does not need to compensate for the skill's potential shortcomings so he is able to perform at a higher level.

And as I have said before, due to PvE being easy, a player can play poorly, yet still win. If only players who play on the highest level of skill would be able to win - this wouldn't even be a question.
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Old Jun 25, 2009, 12:48 PM // 12:48   #102
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Originally Posted by refer View Post
well you know... everybody has to be at peak performance all of the time. if you are not using the most efficient skill combinations then you should uninstall. and pvx is there to educate the masses about how to best the most efficient.
But what happens when everybody is running The One True Pro Daddy GI Joe Build 100% efficient that cannot be beat. Then NOBODY DIES EVAR!

I don't think the servers can cope with unstoppable forces meeting immoavable objects.

Thankfully there are just enough complete and utter nobhole fools who bring ridiculous skills like [something else out of healing] and thus matches end, and the monsters die.

Phew! Thank them, thank them one and all!
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Old Jun 25, 2009, 04:10 PM // 16:10   #103
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Fire Storm - but only if run with Mark of Rodgort
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Old Jun 25, 2009, 06:47 PM // 18:47   #104
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Originally Posted by beatdownbob View Post
But what happens when everybody is running The One True Pro Daddy GI Joe Build 100% efficient that cannot be beat. Then NOBODY DIES EVAR!

I don't think the servers can cope with unstoppable forces meeting immoavable objects.

Thankfully there are just enough complete and utter nobhole fools who bring ridiculous skills like [something else out of healing] and thus matches end, and the monsters die.

Phew! Thank them, thank them one and all!
are you on drugs?


anyway, i'm not sure how underrated Depravity is, but i love using that skill in RA.
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Old Jun 25, 2009, 07:49 PM // 19:49   #105
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Does anyone have a clue what beatdownbob is actually trying to say?
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Old Jun 25, 2009, 09:00 PM // 21:00   #106
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That's the thing that really bothers me about metagamers: They never let you do your own thing. They would pick a fresh monk with three days experience running a wiki bar over a GWAMM with a different one. So unless it's completely random pvp, it will never be something i find fun.
Two problems here:
- There's no way for people to tell if it's a "fresh" monk. The guy running hamstorm could be a pro out on a lark, or he could be a genuine idiot.
- GWAMM is not an indicator of skill. At best, it's an indicator of patience.
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Old Jun 25, 2009, 09:06 PM // 21:06   #107
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Does anyone have a clue what beatdownbob is actually trying to say?
Wow, is he talking to himself?
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Old Jun 25, 2009, 09:27 PM // 21:27   #108
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Originally Posted by Burst Cancel View Post
Two problems here:
- There's no way for people to tell if it's a "fresh" monk. The guy running hamstorm could be a pro out on a lark, or he could be a genuine idiot.
- GWAMM is not an indicator of skill. At best, it's an indicator of patience.
There is no title that is going to be an accurate indicator of skill, but you don't need a title to be 100% accurate for it to be of any use.

This is really a similar argument as, do the Hero rank titles mean anything? Some would say no, they can never mean anything whatsoever; after all, maybe that guy over there bought the title, or was terrible and carried by friends, while that other guy is an amazing player but just happens to be low ranked.

However, while those things may be true in some situations, what is the average or typical case? Suppose you took all R1 players (like me; I never got into HA) in Guild Wars and put them in a bag. Then you took all R10 players and put them in another bag. At random you make teams of players from its own bag. Do the R10 players, on average, do better than the R1 players? I would say yes, because even if all the other things are the same, the R10 players have way more experience playing. If the results really are indistinguishable, then yes, you can say rank is a meaningless indicator. But if there is a statistically different outcome, then the title does, on average, tell you something, even if it often treats individual players unfairly.

An analogous situation could be applied to GWAMM, for example, even though I'm sure there are plenty of awful GWAMM players out there. Just remember that there are plenty of awful players in general out there too. I would say that people must have learned at least some useful experience from achieving GWAMM. This also gets in to whether experience or knowledge counts as skill, or if you are one of the believers that only manual dexterity or twitch equals skill.
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Old Jun 25, 2009, 11:52 PM // 23:52   #109
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Whirlwind attack.

It should be on every warrior bar that uses adrenal skills unless they just don't have room for it, hit a crowd of enemies with it and you gain a ton of adrenaline. Sure it can't recharge itself, but it still lets you use the rest of your chain an extra time.

Combined with dragon slash, they'll easily recharge each other.
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Old Jun 25, 2009, 11:56 PM // 23:56   #110
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Originally Posted by Gigashadow View Post
An analogous situation could be applied to GWAMM, for example, even though I'm sure there are plenty of awful GWAMM players out there. Just remember that there are plenty of awful players in general out there too. I would say that people must have learned at least some useful experience from achieving GWAMM. This also gets in to whether experience or knowledge counts as skill, or if you are one of the believers that only manual dexterity or twitch equals skill.
It's not an analogous situation, because the problem with GWAMM is deeper than just, "did he get carried?" or "did he buy runs?". The issue is that nothing that GWAMM requires you to do is indicative of skill; to wit, completing PvE, hugging walls, and spamming candies says nothing about your ability as a player. So even assuming that every GWAMM you see got their title completely on their own, you still wouldn't know if they were actually any good at the game. GWAMM simply has nothing to do with skill in the first place.

Case in point: I've had this title for over a year and I'm an absolutely terrible player. And honestly, at no point in getting this title did my lack of ability have any real bearing on the outcome. Anyone who has the time can get this title.

tl;dr: GWAMM is about as related to skill as basic arithmetic is related to someone's intelligence.
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Old Jun 25, 2009, 11:57 PM // 23:57   #111
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Originally Posted by Necromas View Post
Whirlwind attack.
Might be wrong here, but I don't think anybody underrates Whirlwind...
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Old Jun 26, 2009, 12:13 AM // 00:13   #112
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Originally Posted by beatdownbob View Post
Glimmer of Light.
5e c0.25 r1

Elite Spell. Heal target ally for 10...94...115 Health.
Highlight's Pvxwiki nub teams who don't know why they are asking for Word of Healing or Healer's Boon.
75% chance to cause Crying if ally is already suffering from the Pvxwiki condition. If Crying occurs you gain 10 satisfaction.
75% chance to cause RageQuit is ally is already suffering the Crying condition. If RageQuit occurs you gain 50 satisfaction.
While Glimmer of Light is on your skillbar, you are immune to the Ovis condition.



Amongst all the amazing reasons to bring this skill, not least the fascinating graphic that leaves people asking what that is, but the QQ from preprogrammed "can u bring woh?" and "bring hb?" nublets is worth it on it's own.

Absolutely comedy gold from the moment you say "If you can explain why WoH is better for the task we're about to undertake, then yes" to the moment you say "gg, thanks everybody, somebody PM that QQ ragequitter and tell him we made it without him and how quickly too!".
absolutely hilarious. +1 for comedy factor. +5 for perhaps enticing me to play around with this skill.
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Old Jun 26, 2009, 12:34 AM // 00:34   #113
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Crippling Anguish. I love bringing it into AB for the sole purpose of griefing stragglers.
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Old Jun 26, 2009, 01:30 AM // 01:30   #114
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Probably Scavenger's Focus.

Scavenger's+Poison tip signet+Spear = rediculous energy management.

I believe if you attack the full duration, it comes out to being +70 or so energy every 20 seconds. That's the equivalent of about 11 energy regen.




Another not-so underused but still underrated skill is feintheartedness. Of course, people who PvP know it's still one of the best Necro skills in the game...but Pve'rs don't seem to understand that 50% reduced attack speed owns monsters just as much. I facepalmed when I saw pve scrubs complaining about the nerfs to it on wiki.

"Hurr durr now it only does 3 degen instead of 4 degen durp durp now its a useless skill derp herp." ( THIS IS WHAT BAD PLAYERS ACTUALLY BELIEVE )

Last edited by Master Ketsu; Jun 26, 2009 at 01:48 AM // 01:48..
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Old Jun 26, 2009, 04:26 AM // 04:26   #115
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Another not-so underused but still underrated skill is feintheartedness. Of course, people who PvP know it's still one of the best Necro skills in the game...but Pve'rs don't seem to understand that 50% reduced attack speed owns monsters just as much. I facepalmed when I saw pve scrubs complaining about the nerfs to it on wiki.
I know someone who didn't seem to think curses were much use at all. He's since changed his tune, but there was one epic moment where we went into a HM mission with Olias set to curses + BR and -

"Let's drop Olias. He's only there for the BR, right?"
"No, he's there for the curses too. Like Enfeebling Blood."
"I don't mind taking more damage from melee if we drop Olias."
"You don't. I do, because I get to patch you up, and you're the one who keeps coming very close to dying anyway."

Last edited by glacialphoenix; Jun 26, 2009 at 04:30 AM // 04:30..
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Old Jun 26, 2009, 05:07 AM // 05:07   #116
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oooh,,, i just read thru all the other posts about Glimmer vs WoH.

I have three contributions to underrated skills.

Divine Boon - This used to be meta i know, but since it;s nerf and other nerfed skills, it has fallen out of favour. i disagree, Divine Boon is my new fav skill and i have found many new and interesting ways of using it.

Scourge Healing - Watch a Mindless Mind Blast Ele go BOOM with a 30sec + 79dmg armour ignoring hex every time they cast.

Anything Smite - purely for its armour ignoring factor. Watch Warriors and Rangers (and Juggernauts and all other creatures foul) fall to the power of smite where armour no longer exists.

Last edited by Trinity Fire Angel; Jun 26, 2009 at 05:12 AM // 05:12..
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Old Jun 26, 2009, 06:46 AM // 06:46   #117
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Originally Posted by Shursh View Post
are you on drugs?


anyway, i'm not sure how underrated Depravity is, but i love using that skill in RA.
this skill is amazing. I suck at RA so I do it some in (don't kill me for this): AB. Energy denial is so much fun but I really do hate 4v4, I'm not good at it.
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Old Jun 26, 2009, 06:52 AM // 06:52   #118
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I know someone who didn't seem to think curses were much use at all. He's since changed his tune, but there was one epic moment where we went into a HM mission with Olias set to curses + BR and -

"Let's drop Olias. He's only there for the BR, right?"
"No, he's there for the curses too. Like Enfeebling Blood."
"I don't mind taking more damage from melee if we drop Olias."
"You don't. I do, because I get to patch you up, and you're the one who keeps coming very close to dying anyway."
Ouch. Why don't they realize how powerful hexes and conditions can be? I don't play HM but that's common sense, and even more important in HM.
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Old Jun 26, 2009, 11:13 AM // 11:13   #119
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Originally Posted by Master Ketsu View Post
Another not-so underused but still underrated skill is feintheartedness. Of course, people who PvP know it's still one of the best Necro skills in the game...but Pve'rs don't seem to understand that 50% reduced attack speed owns monsters just as much. I facepalmed when I saw pve scrubs complaining about the nerfs to it on wiki.

"Hurr durr now it only does 3 degen instead of 4 degen durp durp now its a useless skill derp herp." ( THIS IS WHAT BAD PLAYERS ACTUALLY BELIEVE )
The degen is next to worthless in PvE, so I'd run Shadow of Fear over it every time (unless I'm only going to fight a single boss). The main effect is the same, except it's AoE and can draw out and waste hex removal much more effectively.
The only downside is a 2 second cast time, but that's quite trivial.
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Old Jun 26, 2009, 12:45 PM // 12:45   #120
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Meekness is your friend in PvE, not Shadow of Fear. Sure its a health sac but its worth the massive increase in radius.

The only problem with them is that when anyone runs Curses, its normally for SS. SoF/Meekness/Faint do the exact opposite of what you want when you could be running Reckless Haste.
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